*funding - PGI will take all their assets and just transplant them across which will be fine but then they'll get lazy and do the same with gravity and physics and collisions and no IK and it'll all just crap out. That's the worry
It uses unreal engine Spyder but uses the Arma engine toolkitting. It's why even now with so much finding that they are still experiencing major clunkiness and bugs. It's what I'm afraid PGI will do some of but with the mods they made to cryengine
the whole streamer issue is terrible, peeps paying full price and still getting ads etc... list goes on. I really wanted to play the game but NOPE not forking over money for that kinda trash mentality no matter how good it may be
"These tighter matchmaking restrictions will help to improve per-match balance, but this improvement comes at a cost; wait times, particularly outside of peak hours, may see an increase by up to a minute or more."
I'll be around sometime over the long weekend on TS. Probably need permissions set up again as I've had to reset my PC in twice the intervening months. Finally ripped out the HDD and replaced it because I was tired of it.
The problem jack is the closing distance on polar is around 500m and the clashing distance is around 2.7km. leaving the assaults almost always tanking lrms. It's just annoying to see a lack of combinational fore and just en masse lrm foolery